Hello everyone. I know neither John or myself haven't posted in some time and I do apologize, but I am currently taking two advanced courses on top of work (bad decision), and it is catching up with my free time. I can't believe I'm already nearing the end of the 4th week of the class, though. That's ridiculous. It feels like it has been one week at most. Still, in the short amount of time I have learned a lot. Since I don't have any new game programming developments, this is going to be a fairly technical post in computer science for those up to the challenge. If not, and you're only here to see game updates, this entry likely won't interest you. So if you're interested, press on and click the jump, if not, I understand!
They say it takes 10,000 hours to become an expert in any one activity, and we believe this applies to game development and computer science in general. This blog is our way of expressing that journey with readers. While primarily about game development, we'll explore many ideas related to it and computer science as a whole as we progress and master our craft. Our hope is that by seeing the path we have taken we help someone on their path as well.
Showing posts with label High Level Concept. Show all posts
Showing posts with label High Level Concept. Show all posts
Sunday, November 25, 2012
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