Sunday, November 25, 2012

Binary Trees!

Hello everyone. I know neither John or myself haven't posted in some time and I do apologize, but I am currently taking two advanced courses on top of work (bad decision), and it is catching up with my free time. I can't believe I'm already nearing the end of the 4th week of the class, though. That's ridiculous. It feels like it has been one week at most. Still, in the short amount of time I have learned a lot. Since I don't have any new game programming developments, this is going to be a fairly technical post in computer science for those up to the challenge. If not, and you're only here to see game updates, this entry likely won't interest you. So if you're interested, press on and click the jump, if not, I understand!

Sunday, November 4, 2012

Steampunk Island!

On a random note to begin with, Me and Jared hit the new Microsoft Store. Jared isnt as excited as I am about Windows 8. Just the fact that Windows 8 and Windows 7 began development at the same time, so they've had plenty of time to work out most of the bugs.(On top of having a Developers and Consumer preview) I don't think it will be Bad, Its just not entirely worth it if you don't have a touch screen(Which Id get so that's not a problem on my end)

In Short- I want it.

Also I want Spotify Back...

ANYWAY on to...



Jack Hunter: Final Voyage of the Natalia 

Excited to be back? Yeah Me too.

I've spent a lot of today working on some ideas for the look and feel of the game... I also Rough Drafted a basic story line leading up to the events of the game. 

Long story short your a Student of the guy who built a Island/Airship called the Natalia cause he was paranoid water world was gonna happen, you find out he was killed by pirates and that the Pirate leader set the Natalia on a crash course with England. you happen to have read through the schematics of the Natalia in your time working with the professor and know how to stop it before it crashes. Game On.

The big update here was going back and looking at the story and matching the environments. Ill be spending some time going back to the art side of things and making Walls and Such match the theme of the Game a little better. 


Here are a couple of the Reworked characters, Notice the Lightning bug, Which was a little ball of Jelly is now called the "Tesla's Electromagnetic Discharge Insect Drone" and on the Right we have the "Wheeled Anti-Personnel Heated Dispersal Unit" 

I was re working the enemies because originally I had too many organic enemy's, Not to say there aren't any, but the Professor was living on this Ship alone and its HUGE. Makes sense he Built robots to do menial takes like weld pipes and Oil things. and the Security Drones were to keep the Livestock living there out of the machinery 

I'm also looking into the steam pipe puzzle I'm still seeing what I can do with it but it should be awesome.

The last thing I got done today was I worked on the MapTool which is done for now, I just need to get the tool to Do Switches and Ill LITERALLY have all the pieces to loading part of the game done.


But for today im Passing out, tomorrow I Should have time to get stuff done. 

Till Then!
-John